AI Insights · Timothy · July 2022
Top 5 Three Kingdoms Games Performance in the US for Q2 2022
Explore the performance trends of the top 5 Three Kingdoms games on a unified platform in the US for Q2 2022, including metrics on weekly revenue, downloads, and active users.
The second quarter of 2022 saw notable performance trends for the top 5 Three Kingdoms games on a unified platform in the United States. Here's a detailed look at their metrics, based on data from Sensor Tower.
新三國志手機版 by Sialia Games experienced significant fluctuations in weekly revenue. It started the quarter with approximately $202.9K and peaked at around $565.4K in the week of May 30. However, revenue saw a sharp decline towards the end of June, dropping to about $25.9K. The game also had a decline in weekly active users, from 546 at the beginning of the quarter to 346 by the end.
Three Kingdoms: Overlord from Bekko.com showed varying trends in both revenue and downloads. Weekly revenue peaked at approximately $142.9K in late April but decreased to about $20.6K by the end of June. Downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching 885. Active users fluctuated, ending the quarter at 1.7K.
三國殺名將傳 by Playbest Limited had a declining trend in weekly revenue, starting at around $167.9K and dropping to $9.5K by the end of April. There were no significant downloads or active user data available for this period.
三國:英雄的榮光 from G妹遊戲 showed a steady increase in weekly revenue, starting at approximately $50.9K and peaking at around $37.3K in the week of June 20. Downloads were minimal, with occasional spikes, such as 360 downloads in mid-May.
Dynasty Origins: Conquest by YOOZOO (SINGAPORE) PTE. LTD. had a more stable revenue trend, starting at around $32.6K and gradually decreasing to about $10.5K by the end of June. There were no significant downloads or active user data available for this period.
For more detailed insights and trends, visit Sensor Tower.